PhysSkin++: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning
In this paper, we introduce PhysSkin++, a physics-informed framework that learns continuous neural skinning fields from static geometries to construct compact deformation subspaces.
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Key points
- Generalizing real-time physics-based animation across diverse 3D shapes and spatial discretizations remains challenging.
- Specifically, we propose a Neural Skinning Fields Autoencoder that predicts shape-dependent deformation subspaces without per-object network training.
- To learn these subspaces without simulation trajectories, we develop a Physics-Informed Self-Supervised Learning strategy that combines skinning-field normalization with conflict-aware gradient correction, stabilizing joint optimization under physical and orthogonality constraints.
- For prescribed rig animation, we further introduce a self-supervised complementarity objective to learn complementary elastic responses without enforcing complementarity constraints at runtime.
Sources (1)
- [1]PhysSkin++: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural SkinningarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 19, 09:25 AM
In this paper, we introduce PhysSkin++, a physics-informed framework that learns continuous neural skinning fields from static geometries to construct compact deformation subspaces.
Generalizing real-time physics-based animation across diverse 3D shapes and spatial discretizations remains challenging.
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