ResearchResearch paperImage, Video & 3D Generation · Multimodal Models · Robotics & Embodied AI2 sources · Oct 20, 2026

Joints, Camera, Action! Co-Generating 3D Motion and Video for Arbitrary Rigs

Here we present a model that directly co-generates the video and 3D motion for any supplied rig, along with a camera that registers this motion to the scene.

Key points

  • Video generation models can now depict remarkably realistic motion.
  • Yet it is unclear how to use this motion beyond pixels: to animate a specific 3D asset and replay the animation in its 3D scene.
  • Prior video-motion models either handle only human skeletons, often adding billions of parameters, or triangulate 3D motion from generated 2D pose maps.
  • To train across many skeletons, we use a generative video editor to place animated 3D assets in scenes suited to their actions, curating the edits so their known motion remains valid.

Sources (2)

Extractive summary: sentences quoted from the sources.

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