ResearchResearch paperReinforcement Learning1 source · Oct 21, 2026

When Are We Near Nash? Certifying Solutions in General-Sum Games

Heuristic solvers for general-sum extensive-form games produce a stream of iterates, and practice reports the NashGap of the returned profile.

Key points

  • We ask what a solver can know about its own iterates from the regret accumulators and the terminal-distribution accumulators its updates already maintain.
  • In two-player games the NashGap of a weighted average strategy equals, at the maximizing player, the weighted external regret plus a signed value correction.
  • Run a portfolio of training-free regret-matching solvers, output the iterate with the smallest certificate, and verify that iterate once.
  • On the benchmark's biased Leduc family a pool of sixteen training-free solvers, seven original and nine recent variants, solves $89%$ of the $64$ instances at threshold $10^{-5}$ this way, matching the trajectory-minimum union of the solvers.

Sources (1)

  • [1]When Are We Near Nash? Certifying Solutions in General-Sum Games
    arXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 21, 06:53 AM
    Heuristic solvers for general-sum extensive-form games produce a stream of iterates, and practice reports the NashGap of the returned profile.
    We ask what a solver can know about its own iterates from the regret accumulators and the terminal-distribution accumulators its updates already maintain.

Extractive summary: sentences quoted from the sources.

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