MC-EvoBench: Auditing Experience-Driven Self-Improvement in Minecraft Agents
A central challenge in embodied recursive self-improvement is enabling agents to convert interaction history into capabilities that persist beyond one world and transfer to later tasks.
ProofPaper ↗
Key points
- A saved memory or successful final action does not by itself establish that a reusable capability was acquired; evaluation must separate capability change from carried-over resources, unequal source exposure, and early execution failures.
- We construct MC-EvoBench as a controlled Minecraft benchmark with a fixed catalog of 19 registered evolution chains, including 12 primary evaluation chains and seven calibration or probe chains, together with three graph-aligned paired probe families for transfer.
- The benchmark represents each task as a task-state graph, defines stage-level environment verifiers, assigns matched source and target roles, resets the target world, and permits only a declared agent artifact to cross the source-target boundary.
- MC-EvoBench thus offers a controlled testbed for durable, transferable embodied capabilities.
Sources (1)
- [1]MC-EvoBench: Auditing Experience-Driven Self-Improvement in Minecraft AgentsarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 9, 04:37 PM
A central challenge in embodied recursive self-improvement is enabling agents to convert interaction history into capabilities that persist beyond one world and transfer to later tasks.
A saved memory or successful final action does not by itself establish that a reusable capability was acquired; evaluation must separate capability change from carried-over resources, unequal source exposure, and early execution failures.
Extractive summary: sentences quoted from the sources.
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