Interactive 4D Volumetric Liquid Forecasting under Moving-Solid Interaction
We propose the task of Interactive 4D Volumetric Liquid Forecasting: predicting the spatiotemporal evolution of a future dense 3D liquid velocity field conditioned on how a solid object moves through it.
ProofPaper ↗
Key points
- This task provides an upstream physical forecasting primitive for systems that need to reason about motion-conditioned liquid response, including robotic liquid manipulation, digital twins, and rigid-fluid video generation.
- In this forecasting scenario, the hydrodynamic effect is condensed near an evolving liquid-solid interface, but the prediction target is a global spatiotemporal rollout.
- To address this challenge, we propose a two-level recurrent forecasting framework, TIDE/TIDES: TIDE isolates localized interface-driven forecasting, while TIDES adds transport-aware coupling and explicit stabilization to reduce accumulated rollout error.
- Together, our task formulation, benchmark, and TIDE/TIDES study establish a controlled foundation for moving-solid-conditioned dense liquid forecasting.
Sources (1)
- [1]Interactive 4D Volumetric Liquid Forecasting under Moving-Solid InteractionarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 12, 04:42 AM
We propose the task of Interactive 4D Volumetric Liquid Forecasting: predicting the spatiotemporal evolution of a future dense 3D liquid velocity field conditioned on how a solid object moves through it.
This task provides an upstream physical forecasting primitive for systems that need to reason about motion-conditioned liquid response, including robotic liquid manipulation, digital twins, and rigid-fluid video generation.
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