SceneAE: Scene Generation and Reconstruction in Queryable 3D-Anchored Latent Space
Recent video world models have increasingly adopted 3D memory mechanisms to integrate historical observations into a lightweight and persistent scene representation.
ProofPaper ↗
Key points
- This naturally raises a complementary question: if 3D representations can serve as an effective mechanism for memorizing observed scenes, can they also be directly used as the latent space for reconstructing and generating scenes?
- Motivated by this idea, we represent a scene as a compact and unstructured 3D-anchored latent space (SceneAE).
- reconstruction, once the scene has been generated, our persistent 3D representation can be projected and decoded into RGB-D observations by different target cameras, without the need to regenerate a video for each new camera trajectory.
- For generation, we leverage the geometry-content separation to first generate camera-controlled 3D geometry and
Sources (1)
- [1]SceneAE: Scene Generation and Reconstruction in Queryable 3D-Anchored Latent SpacearXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 14, 07:37 AM
Recent video world models have increasingly adopted 3D memory mechanisms to integrate historical observations into a lightweight and persistent scene representation.
This naturally raises a complementary question: if 3D representations can serve as an effective mechanism for memorizing observed scenes, can they also be directly used as the latent space for reconstructing and generating scenes?
Extractive summary: sentences quoted from the sources.
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