GeoState: Learning View-Decoupled Geometry States for 3D World Modeling
We propose GeoState, a view-decoupled geometry representation for predictive 3D world modeling that separates scene-state evolution from camera-dependent observation.
ProofPaper ↗
Key points
- Recent 3D world models increasingly use features from geometry foundation models (GFMs) as predictive world states, benefiting from their rich geometric priors.
- However, the view dependence of these features entangles scene dynamics with camera-induced variation, making the resulting state evolution harder to predict.
- Specifically, a scene tokenizer aggregates multi-view GFM features into a view-decoupled scene state, which a geometry decoder queries using camera rays.
- Experiments show that GeoState outperforms prior 3D world models on Waymo, supports geometrically consistent cross-view querying, and generalizes zero-shot to KITTI and nuScenes.
Sources (2)
- [1]GeoState: Learning View-Decoupled Geometry States for 3D World ModelingarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 15, 05:56 PM
We propose GeoState, a view-decoupled geometry representation for predictive 3D world modeling that separates scene-state evolution from camera-dependent observation.
Recent 3D world models increasingly use features from geometry foundation models (GFMs) as predictive world states, benefiting from their rich geometric priors.
- [2]GeoState: Learning View-Decoupled Geometry States for 3D World ModelingHugging Face Daily Papers · Oct 15, 12:00 AM · same content
Extractive summary: sentences quoted from the sources.
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