ResearchResearch paperImage, Video & 3D Generation · Computer Vision · Robotics & Embodied AI2 sources · Oct 15, 2026

GeoState: Learning View-Decoupled Geometry States for 3D World Modeling

We propose GeoState, a view-decoupled geometry representation for predictive 3D world modeling that separates scene-state evolution from camera-dependent observation.

Key points

  • Recent 3D world models increasingly use features from geometry foundation models (GFMs) as predictive world states, benefiting from their rich geometric priors.
  • However, the view dependence of these features entangles scene dynamics with camera-induced variation, making the resulting state evolution harder to predict.
  • Specifically, a scene tokenizer aggregates multi-view GFM features into a view-decoupled scene state, which a geometry decoder queries using camera rays.
  • Experiments show that GeoState outperforms prior 3D world models on Waymo, supports geometrically consistent cross-view querying, and generalizes zero-shot to KITTI and nuScenes.

Sources (2)

Extractive summary: sentences quoted from the sources.

Before this

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  5. Oct 13, 2026I built a pytorch library of pretrained models for 3D point clouds following timm standards [P]
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