I made a Windows 8GB VRAM fork of UniForge3D — prebuilt wheels, Gradio WebUI, PBR texture export, and no CUDA compilation needed
UniForge3D puts out some seriously impressive multi-view image-to-3D assets, but actually running it locally on consumer hardware has been a massive pain.
Proof1 community thread
Key points
- I wanted to run it comfortably on my 8GB RTX 3070 Ti without fighting nvcc or Visual Studio Build Tools, so I put together a standalone, heavily optimized Windows distribution for it.
- Fits inside 8GB VRAM: Added stage-by-stage memory offloading and an aggressive --low-ram mode.
- Zero Compilation Needed: No Conda, no nvcc, no VS Build Tools.
- Direct PBR Texture Export: Automatically dumps uncompressed textures/basecolor.png and textures/metallicroughness.png maps right next to your .glb so you can take them straight into Blender.
Sources (1)
- [1]I made a Windows 8GB VRAM fork of UniForge3D — prebuilt wheels, Gradio WebUI, PBR texture export, and no CUDA compilation neededr/StableDiffusion (top, day) · Oct 19, 02:52 AM
UniForge3D puts out some seriously impressive multi-view image-to-3D assets, but actually running it locally on consumer hardware has been a massive pain.
I wanted to run it comfortably on my 8GB RTX 3070 Ti without fighting nvcc or Visual Studio Build Tools, so I put together a standalone, heavily optimized Windows distribution for it.
Extractive summary: sentences quoted from the sources.
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