DialogMem: Evaluating Dialogue-Grounded Embodied Memory in 3D Environments
We introduce DialogMem, a two-phase benchmark in which agents build memory from time-aligned streams of posed RGB-D observations and dialogue, and later use it for instance-level object navigation and question answering (QA).
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Key points
- Embodied agents in human-centered environments require memory that integrates what they observe with what humans tell them over time.
- However, existing embodied memories are built primarily from visual experience, leaving open how dialogue with humans can be grounded in the objects encountered throughout that experience.
- In experiments, appending dialogue to visual memory at evaluation time substantially improves QA but yields negligible navigation gains, suggesting that relevant dialogue is present in memory but not grounded to specific objects.
- These results identify three bottlenecks for dialogue-grounded embodied memory: grounding and organizing dialogue at object-level entries during formation, retrieving the correct entry, and localizing it accurately.
Sources (1)
- [1]DialogMem: Evaluating Dialogue-Grounded Embodied Memory in 3D EnvironmentsarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 17, 04:19 PM
We introduce DialogMem, a two-phase benchmark in which agents build memory from time-aligned streams of posed RGB-D observations and dialogue, and later use it for instance-level object navigation and question answering (QA).
Embodied agents in human-centered environments require memory that integrates what they observe with what humans tell them over time.
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