RxGS: Relightable Gaussian Stylization via BRDF Decomposition
To address this limitation, we present RxGS, a relightable 3D scene stylization framework built on a Bidirectional Reflectance Distribution Function (BRDF)-aware 3D Gaussian representation.
ProofPaper ↗
Key points
- Reference-based 3D scene stylization transfers the appearance of a reference image onto a reconstructed 3D scene while preserving scene geometry.
- Recent methods perform this transfer by optimizing the appearance representation of neural scene models including Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS).
- RxGS optimizes the albedo field using a nearest-neighbour feature matching loss together with a spatial smoothness prior over Gaussian centres.
- RxGS achieves the lowest GCC on all evaluated NeRF-Synthetic scenes and remains competitive on real-captured scenes, while additionally supporting relightable stylization, which existing reference-based 3D scene stylization methods do not provide.
Sources (1)
- [1]RxGS: Relightable Gaussian Stylization via BRDF DecompositionarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 19, 02:31 AM
To address this limitation, we present RxGS, a relightable 3D scene stylization framework built on a Bidirectional Reflectance Distribution Function (BRDF)-aware 3D Gaussian representation.
Reference-based 3D scene stylization transfers the appearance of a reference image onto a reconstructed 3D scene while preserving scene geometry.
Extractive summary: sentences quoted from the sources.
Before this
- Oct 19, 2026SpaRV: Sparse Radiance Voxels for Scalable Geometrically Consistent LiDAR-Visual Mapping and Rendering
- Oct 18, 2026GOFusion: Real-Time Gaussian-Occupancy Submap Fusion for Fisher-Informed Autonomous Robot Navigation
- Oct 18, 2026Localization and Neural Splatting on the Edge: An FPGA Scene Memory for Robots
- Oct 18, 2026FineSplat: Fine Patches, Local Groups, Detailed Splats
- Oct 17, 2026SwitchSplat: Learning Discrete Object States from Casually Captured Scenes
- Oct 16, 2026Frame-Consistent Feed-Forward 3D Gaussian Splatting from Sparse Unposed Images