ResearchResearch paperImage, Video & 3D Generation1 source · Oct 19, 2026

RxGS: Relightable Gaussian Stylization via BRDF Decomposition

To address this limitation, we present RxGS, a relightable 3D scene stylization framework built on a Bidirectional Reflectance Distribution Function (BRDF)-aware 3D Gaussian representation.

Key points

  • Reference-based 3D scene stylization transfers the appearance of a reference image onto a reconstructed 3D scene while preserving scene geometry.
  • Recent methods perform this transfer by optimizing the appearance representation of neural scene models including Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS).
  • RxGS optimizes the albedo field using a nearest-neighbour feature matching loss together with a spatial smoothness prior over Gaussian centres.
  • RxGS achieves the lowest GCC on all evaluated NeRF-Synthetic scenes and remains competitive on real-captured scenes, while additionally supporting relightable stylization, which existing reference-based 3D scene stylization methods do not provide.

Sources (1)

  • [1]RxGS: Relightable Gaussian Stylization via BRDF Decomposition
    arXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 19, 02:31 AM
    To address this limitation, we present RxGS, a relightable 3D scene stylization framework built on a Bidirectional Reflectance Distribution Function (BRDF)-aware 3D Gaussian representation.
    Reference-based 3D scene stylization transfers the appearance of a reference image onto a reconstructed 3D scene while preserving scene geometry.

Extractive summary: sentences quoted from the sources.

Before this

  1. Oct 19, 2026SpaRV: Sparse Radiance Voxels for Scalable Geometrically Consistent LiDAR-Visual Mapping and Rendering
  2. Oct 18, 2026GOFusion: Real-Time Gaussian-Occupancy Submap Fusion for Fisher-Informed Autonomous Robot Navigation
  3. Oct 18, 2026Localization and Neural Splatting on the Edge: An FPGA Scene Memory for Robots
  4. Oct 18, 2026FineSplat: Fine Patches, Local Groups, Detailed Splats
  5. Oct 17, 2026SwitchSplat: Learning Discrete Object States from Casually Captured Scenes
  6. Oct 16, 2026Frame-Consistent Feed-Forward 3D Gaussian Splatting from Sparse Unposed Images

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