ResearchResearch paperImage, Video & 3D Generation1 source · Oct 20, 2026

RLSplat: Resource-Linear Budget Control for Feed-forward 3D Gaussian Splatting

Feed-forward 3D Gaussian Splatting (FF3DGS) reconstructs 3D scenes from images in a single forward pass, making it well-suited to applications that must operate within limited resource budgets.

Key points

  • To further improve its practicality, recent budget-controllable FF3DGS methods allow the number of Gaussians to be adjusted at inference, so that the output meets a given storage limit or rendering-latency constraint.
  • We therefore propose RLSplat, a resource-linear budget-controllable FF3DGS framework whose representation size, inference latency, and peak memory all decrease linearly as the Gaussian budget is reduced.
  • Instead of pruning or selection, RLSplat learns a Gaussian allocation policy that distributes the budget across local scene regions, so that exactly the requested number of Gaussians is generated.
  • In zero-shot evaluation, RLSplat outperforms prior budget-controllable methods at every budget, surpassing the strongest baseline even with 4$\times$ fewer Gaussians, while running up to 4.1$\times$ faster with 9.6$\times$ less peak memory at low budgets.

Sources (1)

  • [1]RLSplat: Resource-Linear Budget Control for Feed-forward 3D Gaussian Splatting
    arXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 20, 06:30 AM
    Feed-forward 3D Gaussian Splatting (FF3DGS) reconstructs 3D scenes from images in a single forward pass, making it well-suited to applications that must operate within limited resource budgets.
    To further improve its practicality, recent budget-controllable FF3DGS methods allow the number of Gaussians to be adjusted at inference, so that the output meets a given storage limit or rendering-latency constraint.

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