Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offs
3D Gaussian Splatting (3DGS) allows for high-quality real-time novel-view synthesis.
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Key points
- Since its inception in 2023, its explicit and highly configurable scene representation has been extended toward sparse-view generation, dynamic reconstruction, efficiency and compression, streaming, and simultaneous localization and mapping (SLAM).
- Although Gaussian Splatting can provide real-time rendering, rendering an existing representation is distinct from constructing, updating, or maintaining the scene itself.
- Explicitly, we categorize GS scene reconstruction into five overlapping families: single-shot generation, dynamic representations, efficiency and compression, streaming and immersive systems, and Gaussian Splatting SLAM.
- We distinguish render-only throughput from task-specific scene generation, update, tracking, mapping, and optimization costs, and combine controlled sparse-view benchmarking with native evaluations to identify cross-family quality, latency, memory, and update-cost trade-offs.
Sources (1)
- [1]Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offsarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 13, 12:20 AM
3D Gaussian Splatting (3DGS) allows for high-quality real-time novel-view synthesis.
Since its inception in 2023, its explicit and highly configurable scene representation has been extended toward sparse-view generation, dynamic reconstruction, efficiency and compression, streaming, and simultaneous localization and mapping (SLAM).
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