ResearchResearch paperRobotics & Embodied AI1 source · Oct 19, 2026

EmbodiedWorld-200K: Toward Embodied World Agents via Embodied-Planning Dataset and Interactive World Models

To advance EWA research, we study open-world embodied navigation-planning and release EmbodiedWorld-200K, a large-scale dataset of over 200K samples spanning diverse scenes.

Key points

  • Building embodied agents that can perceive, reason, and act across diverse 3D worlds is a central research direction toward artificial general intelligence.
  • We refer to such agents as Embodied World Agents (EWAs), whose defining property is the ability to understand diverse visual environments and execute general actions in open-world conditions.
  • To address this, we propose a novel training scheme that employs a video world model as a low-cost environment proxy and performs interactive reinforcement-learning (RL) post-training of the EWA within it.
  • Empirically, pretraining on EmbodiedWorld-200K substantially improves the open-world embodied planning ability of the EWA, and further RL post-training inside a world model yields clear gains on out-of-distribution scenes.

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Before this

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  2. Oct 19, 2026Ropedia W0: Scaling Loco-Manipulation World Models across Embodiments with Human Experience
  3. Oct 19, 2026AnyGoal: On World Model Generalization Beyond Expert Rollouts
  4. Oct 19, 2026SpatialScout: Can VLM Agents Actively Explore and Map 3D Scenes?
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