BUMP: Body-driven Unified Multi-object Physics for HOI Synthesis
We present BUMP, a text-driven framework for multi-object HOI generation based on a simple principle: learn intentional motion and simulate physical consequences.
ProofPaper ↗
Key points
- Generating human-object interactions (HOIs) with multiple objects is challenging because the resulting motions arise from different underlying causes.
- We then obtain responder object motions through physics simulation, allowing the framework to handle varying numbers and configurations of surrounding objects without expanding the learned trajectory output space.
- To address the scarcity of paired full-body multi-object HOI data, we combine heterogeneous supervision from human-only motion, full-body HOI, and hand-centric manipulation data augmented with plausible body motion.
- We further introduce outcome-conditioned interaction editing, which infers a local modification of the causal driver object trajectory from a desired responder object behavior without requiring an explicit target driver object trajectory.
Sources (1)
- [1]BUMP: Body-driven Unified Multi-object Physics for HOI SynthesisarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 19, 06:00 PM
We present BUMP, a text-driven framework for multi-object HOI generation based on a simple principle: learn intentional motion and simulate physical consequences.
Generating human-object interactions (HOIs) with multiple objects is challenging because the resulting motions arise from different underlying causes.
Extractive summary: sentences quoted from the sources.
Before this
- Oct 19, 2026Push-based KV transfer to improve TTFT and TPOT for disaggregated inference in vLLM
- Oct 19, 2026SWIFT: Self-guided Weak-to-strong dIFfusion models via Target extrapolation
- Oct 19, 2026From Short Clips to Real-Time Streams: Identity-Aware Supervision and Context-Efficient Generation for Video Face Swapping
- Oct 19, 2026ScaleNav: Scalable Internet Video Pretraining for Language-Conditioned Local Navigation
- Oct 19, 2026PVBench: Quantifying Physical Plausibility in Video Generation with Object-Level Physical Measurements
- Oct 17, 2026EdgeKernelBench: Unified LLM-Driven Kernel Generation for Edge Backends