ResearchResearch paperMultimodal Models · Robotics & Embodied AI · Image, Video & 3D Generation2 sources · Oct 20, 2026

Learning the 4D World through Point Trajectory Forecasting

To this end, we introduce Video-Point Model (VPM), a world model that conditions on multi-view video histories and a language instruction to jointly forecast future videos from arbitrary viewpoints and the 3D trajectories of persistent scene points.

Key points

  • Reliable multi-view forecasting requires videos from different cameras to describe the same evolving 3D scene.
  • We extend a pretrained world model with camera-conditioned multi-view processing that integrates complementary observations across cameras, and add a trajectory head that predicts how physical points move through time.
  • To support training and evaluation, we build VPM-Data, a simulation corpus pairing synchronized multi-view videos with persistent point trajectories, and VP-WorldBench, a forecasting benchmark spanning simulated and real environments.
  • On VP-WorldBench and existing 4D generation benchmarks, point supervision improves both video fidelity and 3D motion accuracy over a video-only counterpart, and in simulated and real-robot experiments, it also raises the manipulation success of the action-enabled model.

Sources (2)

  • [1]Learning the 4D World through Point Trajectory Forecasting
    Hugging Face Daily Papers · Oct 20, 12:00 AM
    To this end, we introduce Video-Point Model (VPM), a world model that conditions on multi-view video histories and a language instruction to jointly forecast future videos from arbitrary viewpoints and the 3D trajectories of persistent scene points.
    Reliable multi-view forecasting requires videos from different cameras to describe the same evolving 3D scene.
  • [2]Learning the 4D World through Point Trajectory Forecasting
    arXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 20, 05:45 PM · same content

Extractive summary: sentences quoted from the sources.

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  3. Oct 19, 2026Ropedia W0: Scaling Loco-Manipulation World Models across Embodiments with Human Experience
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