Reusing Multimodal Agents: Efficient Evaluation of Sound Designs in Games
This paper introduces a novel framework for efficiently evaluating in-game sound designs using multimodal learning and reinforcement learning.
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Key points
- Sound design significantly influences gameplay and accessibility; however, objective evaluation methods, defined here as automated assessments based on agent performance rather than human ratings, often require retraining agents from scratch for each sound design.
- A reinforcement learning agent is then trained using this latent representation.
- We fine-tune the multimodal encoder for each sound design while keeping the trained policy fixed, allowing us to isolate the effects of sound changes on agent behavior.
- To evaluate the proposed method, we conducted experiments on games from multiple genres, comparing the performance of blind agents (agents using only sound input) under various sound designs.
Sources (1)
- [1]Reusing Multimodal Agents: Efficient Evaluation of Sound Designs in GamesarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 20, 05:36 AM
This paper introduces a novel framework for efficiently evaluating in-game sound designs using multimodal learning and reinforcement learning.
Sound design significantly influences gameplay and accessibility; however, objective evaluation methods, defined here as automated assessments based on agent performance rather than human ratings, often require retraining agents from scratch for each sound design.
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