ResearchResearch paperReinforcement Learning · Speech & Audio · Agents & Tool Use1 source · Oct 20, 2026

Reusing Multimodal Agents: Efficient Evaluation of Sound Designs in Games

This paper introduces a novel framework for efficiently evaluating in-game sound designs using multimodal learning and reinforcement learning.

Key points

  • Sound design significantly influences gameplay and accessibility; however, objective evaluation methods, defined here as automated assessments based on agent performance rather than human ratings, often require retraining agents from scratch for each sound design.
  • A reinforcement learning agent is then trained using this latent representation.
  • We fine-tune the multimodal encoder for each sound design while keeping the trained policy fixed, allowing us to isolate the effects of sound changes on agent behavior.
  • To evaluate the proposed method, we conducted experiments on games from multiple genres, comparing the performance of blind agents (agents using only sound input) under various sound designs.

Sources (1)

  • [1]Reusing Multimodal Agents: Efficient Evaluation of Sound Designs in Games
    arXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 20, 05:36 AM
    This paper introduces a novel framework for efficiently evaluating in-game sound designs using multimodal learning and reinforcement learning.
    Sound design significantly influences gameplay and accessibility; however, objective evaluation methods, defined here as automated assessments based on agent performance rather than human ratings, often require retraining agents from scratch for each sound design.

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