Precise SE(3) End-Effector Tracking in Whole-Body Humanoid Control
We propose ResGAC, a whole-body humanoid controller for precise end-effector pose tracking that combines geometric admittance control (GAC) with residual reinforcement learning.
ProofPaper ↗
Key points
- Precise end-effector tracking during humanoid whole-body motion is challenging due to floating-base oscillations, gravity, dynamic coupling, and locomotion-induced disturbances.
- GAC provides structured $\SE$ task-space feedback and generates nominal arm joint-position targets, while residual RL compensates for unmodeled dynamics and coordinates locomotion and balance in the shared joint-position action space.
- ResGAC is validated on a real Unitree G1 humanoid.
- ResGAC achieves $90%$ success in a standing peg-in-hole task compared with $50%$ for SONIC, and accurate world-frame $\SE$ end-effector pose tracking during lower-body motion.
Sources (1)
- [1]Precise SE(3) End-Effector Tracking in Whole-Body Humanoid ControlarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 7, 05:34 AM
We propose ResGAC, a whole-body humanoid controller for precise end-effector pose tracking that combines geometric admittance control (GAC) with residual reinforcement learning.
Precise end-effector tracking during humanoid whole-body motion is challenging due to floating-base oscillations, gravity, dynamic coupling, and locomotion-induced disturbances.
Extractive summary: sentences quoted from the sources.