ResearchResearch paperRobotics & Embodied AI1 source · Oct 21, 2026

HuMiT: Low-Latency Whole-Body Humanoid Teleoperation via Compact Reference Tracking

Real-time whole-body humanoid teleoperation remains challenging due to the computational latency introduced by optimization-based retargeting pipelines and future-frame conditioning.

Key points

  • Existing motion tracking policies typically require dense reference targets including full joint positions, body-part transformations, and even future frames, which tightly couples the controller to expensive upstream modules.
  • Experiments show that our policy achieves a communication-to-inference latency of $\sim$20 ms measured between headset streaming and policy output and a video-based optical flow latency of 65 ms (median) across different motion types.
  • We validate the system on a Unitree G1 humanoid, showcasing split-second reactive responses such as catching a tossed ball, as well as coordinated loco-manipulation capabilities.

Sources (1)

  • [1]HuMiT: Low-Latency Whole-Body Humanoid Teleoperation via Compact Reference Tracking
    arXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 21, 03:45 PM
    Real-time whole-body humanoid teleoperation remains challenging due to the computational latency introduced by optimization-based retargeting pipelines and future-frame conditioning.
    Existing motion tracking policies typically require dense reference targets including full joint positions, body-part transformations, and even future frames, which tightly couples the controller to expensive upstream modules.

Extractive summary: sentences quoted from the sources.

Before this

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  2. Oct 20, 2026SolarRenderer: Few-Step Generative Reference Rendering
  3. Oct 20, 2026Fast Motion Retargeting Pipeline for Scalable Humanoid Robot Learning
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  6. Oct 19, 2026Introducing Clairic, a new System One class of extraction models

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