Evaluating LLM Creativity through Long-Tail Performance
Creativity benchmarks for large language models (LLMs) vary widely in task and metric design.
ProofPaper ↗
Key points
- We propose that this shared target can be formalized as task-specific performance in the long tail of a reference input-output distribution, which describes how common input-output pairs are relative to a chosen source of text.
- We ground this proposition in the novelty-quality product formulation and evaluate it empirically across 15 benchmarks and 26 open-weight models, using n-gram absence from the pretraining data as a novelty proxy.
- Moreover, on both creativity and standard benchmarks, model rankings from higher-tail subsets of each benchmark align more closely with human creativity judgments in LM-Arena.
- Building on these findings, we introduce q@Tail($α$), a lower-cost creativity diagnostic that measures mean task quality on the tail fraction of an existing benchmark.
Sources (2)
- [1]Evaluating LLM Creativity through Long-Tail PerformancearXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 9, 05:03 AM
Creativity benchmarks for large language models (LLMs) vary widely in task and metric design.
We propose that this shared target can be formalized as task-specific performance in the long tail of a reference input-output distribution, which describes how common input-output pairs are relative to a chosen source of text.
- [2]Evaluating LLM Creativity through Long-Tail PerformanceHugging Face Daily Papers · Oct 9, 12:00 AM · same content
Extractive summary: sentences quoted from the sources.
Before this
- Oct 8, 2026MagicBeanStalk: Escaping the RLVR Zero Advantage Trap with Recursive Data Synthesis
- Oct 8, 2026STAPLE: Static Sparse Upcycling of Pretrained Checkpoints via Embedding Modules
- Oct 8, 2026Understanding Jev, the new model everyone is talking about
- Oct 8, 2026Contextual Correction of Parallel Draftsfor Speculative Decoding
- Oct 8, 2026Launching an opt-in vulnerability-finding service for open-source software
- Oct 8, 2026Reflex: Visually Grounded Reactive Humanoid Control