CityCode: Building Agent-Operable 3D Cities from Sparse Aerial Observations
We introduce CityCode, an agent-operable representation that unifies metric geometry, urban topology, visual semantics, and 3D assets through persistent entity identities, with dependency-aware versioned execution for validated updates and historical restoration.
ProofPaper ↗
Key points
- Urban spatial intelligence calls for 3D cities that agents can measure, interpret, and modify across successive tasks.
- We therefore formulate a new setting for grounded urban world construction: generating large-scale, instance-level parameterized 3D cities from one low-altitude aerial RGB image per region and known camera parameters, while recovering metrically scaled buildings and explicit road geometry and connectivity.
- Experiments on CitySample-Aerial and UrbanScene3D demonstrate substantially more accurate metric structure recovery and superior visual fidelity to the target cities compared with the evaluated baselines.
- Together, CityCode and Air2Code turn sparse aerial observations into persistent, agent-operable urban worlds for long-horizon urban spatial intelligence.
Sources (1)
- [1]CityCode: Building Agent-Operable 3D Cities from Sparse Aerial ObservationsarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 13, 01:14 PM
We introduce CityCode, an agent-operable representation that unifies metric geometry, urban topology, visual semantics, and 3D assets through persistent entity identities, with dependency-aware versioned execution for validated updates and historical restoration.
Urban spatial intelligence calls for 3D cities that agents can measure, interpret, and modify across successive tasks.
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