3D Gaussian Splatting for Fine-grained Urban Scene Reconstruction via Semantic-guided Density Control and Loss Design
3D Gaussian Splatting (3DGS) has been becoming a promising 3D reconstruction technique because of its advantage of high-fidelity rendering effect with high efficiency.
ProofPaper ↗
Key points
- However, it still suffers from coarse density control and semantically blind loss functions when reconstructing the fine-grained structures in complex urban scenes.
- Thus, this study proposes SG-GS, a semantic-guided 3DGS method for fine-grained structure reconstruction.
- On the one hand, a semantic-constrained adaptive density control mechanism is constructed, which dynamically allocates gradient thresholds to different semantic regions of the scene and introduces an additional boundary-enhanced densification strategy, so that new Gaussians are directed to structurally critical regions.
- The method can serve the fine-grained 3D reconstruction of urban scenes.
Sources (1)
- [1]3D Gaussian Splatting for Fine-grained Urban Scene Reconstruction via Semantic-guided Density Control and Loss DesignarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 12, 07:17 AM
3D Gaussian Splatting (3DGS) has been becoming a promising 3D reconstruction technique because of its advantage of high-fidelity rendering effect with high efficiency.
However, it still suffers from coarse density control and semantically blind loss functions when reconstructing the fine-grained structures in complex urban scenes.
Extractive summary: sentences quoted from the sources.
Before this
- Oct 10, 2026AD-GS: Anatomical Density-guided 3D Gaussian Splatting for Sparse-View Dental CBCT Reconstruction
- Oct 10, 2026Demiurge: Forging Navigable 4D Worlds via Autoregressive Video Rerendering
- Oct 9, 2026Splat2Act: From Captured Scenes to Personalized VLA Manipulation
- Oct 9, 2026Make It Flow: Animating Water in 3D Gaussian Splatting Scenes
- Oct 9, 2026Gaussian Splatting with Reflections Guided by What is Seen
- Oct 9, 2026Efficient Confidence-Aware Densification for 3DGS