ResearchResearch paperLarge Language Models · Robotics & Embodied AI · Reinforcement Learning1 source · Oct 16, 2026

Explaining Chess and Go in Natural Language

We propose an automatic metric for evaluating chess explanations, grounded in chess-engine evaluations.

Key points

  • Modern chess engines play far beyond human ability, often choosing moves whose underlying ideas are difficult for humans to understand.
  • Evaluating state-of-the-art language models using this metric, we find that they perform surprisingly poorly, often relying on surface-level board observations rather than robust, transferable chess concepts.
  • We then introduce BinProp, a training-free method that enables these same models to discover reusable chess concepts and use them to explain moves in natural language.
  • Beyond chess, the same method discovers useful concepts in Go, draughts, and shogi without additional tuning.

Sources (1)

  • [1]Explaining Chess and Go in Natural Language
    arXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 16, 09:05 AM
    We propose an automatic metric for evaluating chess explanations, grounded in chess-engine evaluations.
    Modern chess engines play far beyond human ability, often choosing moves whose underlying ideas are difficult for humans to understand.

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