Blind Precise Assembly: Proprioceptive Sim-to-Real Peg-in-Hole for Diverse Parts
Is joint sensing also enough for precise, contact-rich assembly, where the robot must find a millimeter-scale opening, mesh gear teeth, or catch a thread through light contact?
ProofPaper ↗
Key points
- Every robot already carries high-resolution contact sensors: its own joints.
- We study this question by training blind assembly policies that observe only a short history of joint positions, velocities, and their own actions, without visual, force, torque, or tactile sensing.
- Trained with reinforcement learning entirely in simulation over randomized parts, grasps, and contacts, such policies learn peg insertion, gear meshing, and nut threading.
- Training such policies needs thousands of different assemblies, each simulated with its clearance intact, so we also release an open-source generator that builds them procedurally from exact convex pieces for MuJoCo; it is more accurate and faster than convex decomposition or MuJoCo's signed-distance collision.
Sources (1)
- [1]Blind Precise Assembly: Proprioceptive Sim-to-Real Peg-in-Hole for Diverse PartsarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 16, 05:58 PM
Is joint sensing also enough for precise, contact-rich assembly, where the robot must find a millimeter-scale opening, mesh gear teeth, or catch a thread through light contact?
Every robot already carries high-resolution contact sensors: its own joints.
Extractive summary: sentences quoted from the sources.
Before this
- Oct 16, 2026Learning Robot Metareasoning: Adaptive Computation Budgets for Real-Time Control
- Oct 16, 2026Ego2Contact: Predicting Touch from Egocentric Human Video for Contact-Rich Robot Manipulation
- Oct 16, 2026Welcome Beam: a 501B open model you can own, customize, and scale
- Oct 15, 2026Value as Memory: Online Value-Guided Post-training for General Robot Policies
- Oct 15, 2026Dexterity from Supervised Play
- Oct 15, 2026Manifold Generative Annealing for Contact Constraint-aware Impedance Control with Reinforcement Learning Prior