UniState: Unifying Memory and Intervention for Controllable World Simulation
We tackle these challenges by introducing UniState, a framework for controllable world simulation built on a unified world-state representation.
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Key points
- World models offer increasingly rich environments for exploration, yet intervening in a world while observing the consequences from freely chosen viewpoints remains challenging.
- This representation unifies spatial memory and user interventions.
- Users specify object motion directly within spatial memory, while independently choosing the camera trajectory from which the resulting world state is observed.
- We develop training and sampling strategies that help generated videos follow the specified object motion and camera trajectory while preserving this capacity to generate responses beyond the prescribed transformations.
Sources (1)
- [1]UniState: Unifying Memory and Intervention for Controllable World SimulationarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 18, 05:12 PM
We tackle these challenges by introducing UniState, a framework for controllable world simulation built on a unified world-state representation.
World models offer increasingly rich environments for exploration, yet intervening in a world while observing the consequences from freely chosen viewpoints remains challenging.
Extractive summary: sentences quoted from the sources.
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