Toward Online Robust Zero-Sum Markov Games with Function Approximation
Online robust zero-sum Markov games pose a coupled operator-learning and game-solving problem: from nominal interaction data, the learner must recover a worst-case minimax Bellman operator while maintaining strategic coverage and controlling stage-game approximation error.
ProofPaper ↗
Key points
- Existing robust reinforcement-learning theory does not yet provide such an operator-learning perspective beyond specialized multi-agent settings.
- We develop an optimistic dual robust Bellman framework that combines dual robust Bellman fitting, optimistic minimax planning, backward-validated confidence sets, and exploiter-mix data collection.
- Our analysis is organized around the robust Bellman residuals induced by the candidate value class and yields a regret reduction that separates exploration complexity, robust operator-estimation error, stage-game solution error, and misspecification.
- Under explicit interpretable assumptions, we obtain conditional theorem interfaces for general and projected function approximation, together with closed results in several structured regimes, including tabular, epochwise cross-fit linear, self-normalized pure-online linear / finite-rank kernel, and projected RKHS truncation.
Sources (1)
- [1]Toward Online Robust Zero-Sum Markov Games with Function ApproximationarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 19, 12:38 PM
Online robust zero-sum Markov games pose a coupled operator-learning and game-solving problem: from nominal interaction data, the learner must recover a worst-case minimax Bellman operator while maintaining strategic coverage and controlling stage-game approximation error.
Existing robust reinforcement-learning theory does not yet provide such an operator-learning perspective beyond specialized multi-agent settings.
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