WorldStream: Streaming Interactive 3D Worlds with Hierarchical Planning and Persistent State
We present WorldStream, an open-ended 3D world model with three simultaneous capabilities: it extends playable terrain beyond any pre-specified map, acts on open-ended language in the running world, and restores visited places with their edits.
ProofPaper ↗
Key points
- A hierarchical planner over a typed decision model emits structured decision state: Macro fixes settlement, ecology, transport, and hydrological structure across a group of tiles; Micro specializes that contract into tile semantics under measured terrain and accepted neighbor commitments.
- Deterministic local code compiles accepted plans into terrain, roads, settlements, vegetation, and entities.
- Streaming separates their reach: plans run ahead along the predicted corridor, compilation only where movement will soon need it, geometry behind the user released.
- The same record grounds interaction: the model acts on existing entities, including stateful NPCs that update as they act, edits the present region, or attaches intent to unplanned regions.
Sources (2)
- [1]WorldStream: Streaming Interactive 3D Worlds with Hierarchical Planning and Persistent StateHugging Face Daily Papers · Oct 20, 12:00 AM
We present WorldStream, an open-ended 3D world model with three simultaneous capabilities: it extends playable terrain beyond any pre-specified map, acts on open-ended language in the running world, and restores visited places with their edits.
A hierarchical planner over a typed decision model emits structured decision state: Macro fixes settlement, ecology, transport, and hydrological structure across a group of tiles; Micro specializes that contract into tile semantics under measured terrain and accepted neighbor commitments.
- [2]WorldStream: Streaming Interactive 3D Worlds with Hierarchical Planning and Persistent StatearXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 20, 06:47 PM · same content
Extractive summary: sentences quoted from the sources.
Before this
- Oct 19, 2026Ropedia W0: Scaling Loco-Manipulation World Models across Embodiments with Human Experience
- Oct 19, 2026Agent World Model in the Wild: Computer-Use Agent Environment Synthesis
- Oct 19, 2026State World Models: Execute the Rules, Generate the Pixels
- Oct 19, 2026AnyGoal: On World Model Generalization Beyond Expert Rollouts
- Oct 19, 2026Frechet Forcing: Training Long-Horizon Streaming World Models from Short Clips
- Oct 19, 2026ActionRoPE: action as coordinates for spatially consistent control in planar-camera game world models