ResearchResearch paperImage, Video & 3D Generation · Multimodal Models2 sources · Oct 20, 2026

WorldStream: Streaming Interactive 3D Worlds with Hierarchical Planning and Persistent State

We present WorldStream, an open-ended 3D world model with three simultaneous capabilities: it extends playable terrain beyond any pre-specified map, acts on open-ended language in the running world, and restores visited places with their edits.

Key points

  • A hierarchical planner over a typed decision model emits structured decision state: Macro fixes settlement, ecology, transport, and hydrological structure across a group of tiles; Micro specializes that contract into tile semantics under measured terrain and accepted neighbor commitments.
  • Deterministic local code compiles accepted plans into terrain, roads, settlements, vegetation, and entities.
  • Streaming separates their reach: plans run ahead along the predicted corridor, compilation only where movement will soon need it, geometry behind the user released.
  • The same record grounds interaction: the model acts on existing entities, including stateful NPCs that update as they act, edits the present region, or attaches intent to unplanned regions.

Sources (2)

Extractive summary: sentences quoted from the sources.

Before this

  1. Oct 19, 2026Ropedia W0: Scaling Loco-Manipulation World Models across Embodiments with Human Experience
  2. Oct 19, 2026Agent World Model in the Wild: Computer-Use Agent Environment Synthesis
  3. Oct 19, 2026State World Models: Execute the Rules, Generate the Pixels
  4. Oct 19, 2026AnyGoal: On World Model Generalization Beyond Expert Rollouts
  5. Oct 19, 2026Frechet Forcing: Training Long-Horizon Streaming World Models from Short Clips
  6. Oct 19, 2026ActionRoPE: action as coordinates for spatially consistent control in planar-camera game world models

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