CF-Splat: Closed-Form Triangle Splatting with Mesh Priors
In this paper, we propose CF-Splat, a novel closed-form triangle-splatting framework for efficient scene appearance estimation over a known mesh either pre-existing or provided by upstream mapping or reconstruction pipelines.
ProofPaper ↗
Key points
- Splatting-based radiance-field representations have recently gained popularity in robotic perception, enabling high-quality novel-view synthesis (NVS) through explicit scene primitives.
- Our key insight is that, by properly formulating the problem over the given mesh geometry and calibrated cameras, the rendered pixel colors can be expressed linearly with respect to the per-vertex spherical harmonics (SH) coefficients, allowing multi-view scene appearance estimation to be formulated as a global linear least-squares (LLS) problem without the need of iterative nonlinear optimization.
- To guarantee a well-posed solution under uneven multi-view observation coverage, we introduce adaptive SH regularization that constrains insufficiently supported high-order SH coefficients and yields a unique global minimizer.
- To ensure the scalability to large-scale scenes, we develop a triangle-structured matrix-free preconditioned conjugate-gradient solver that avoids explicitly constructing the large sparse normal system while producing the same LLS solution.
Sources (1)
- [1]CF-Splat: Closed-Form Triangle Splatting with Mesh PriorsarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 15, 03:49 PM
In this paper, we propose CF-Splat, a novel closed-form triangle-splatting framework for efficient scene appearance estimation over a known mesh either pre-existing or provided by upstream mapping or reconstruction pipelines.
Splatting-based radiance-field representations have recently gained popularity in robotic perception, enabling high-quality novel-view synthesis (NVS) through explicit scene primitives.
Extractive summary: sentences quoted from the sources.
Before this
- Oct 15, 2026HyCo: Hybrid Drafting for Cost-Efficient Mobile-Cloud Speculative Decoding
- Oct 15, 2026CQDC-Warp: GPU-Accelerated Differentiable Quasi-Dynamic Simulation for Contact-Rich Manipulation
- Oct 15, 2026When the KV Cache Is Slower Than the GPU: Scaling Remote KV Tiers for Context-Parallel Prefill
- Oct 15, 2026ARC-SORT: Adaptive, Robust, Compensated Multi-Object Tracking with Interacting Multiple Models
- Oct 14, 2026Imperfect Is Perfect: Learned Column Prefilling for Branch-Price-and-Cut
- Oct 14, 2026mistralai/Timestral-209M