Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale
In this paper, we propose to perform 3D scene generation directly within a high-dimensional implicit 3D latent space derived from powerful 2D foundation models (e.g., DINOv2, SigLIP2, DA3).
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Key points
- Scene-level 3D generation has long been dominated by 2D multi-view or video diffusion models.
- Typically, these 2D-based approaches perform scene generation in a 2D latent space, which introduces two fundamental issues: (i) representing 3D scenes via 2D views leads to significant representation redundancy, and (ii) latent space rooted in 2D inherently limits the spatial consistency of the generated scenes.
- Then we tame diffusion transformers to perform diffusion modeling directly in the 3D latent space, enabling 3D-grounded scene generation.
- In our experiments, we not only demonstrate the advantages of our method over 2D-based approaches in terms of efficiency and spatial consistency, but also comprehensively analyze the impact of 3D latent representation on 3D scene generation performance.
Sources (1)
- [1]Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at ScaleHugging Face Daily Papers · Oct 19, 12:00 AM
In this paper, we propose to perform 3D scene generation directly within a high-dimensional implicit 3D latent space derived from powerful 2D foundation models (e.g., DINOv2, SigLIP2, DA3).
Scene-level 3D generation has long been dominated by 2D multi-view or video diffusion models.
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