RoMo-GS: Efficient Online 3D Gaussian Splatting for Robot Mapping via Exposure-Integrated Motion Blur
Online 3D Gaussian Splatting (3DGS) is emerging as a practical way to build a representation for robotics applications.
ProofPaper ↗
Key points
- Rapid maneuvers of a robot induce motion-blurred images, which corrupt the reconstructed geometry and cause camera pose drift.
- In this study, we present RoMo-GS, an online 3DGS system designed to address these challenges.
- Instead of averaging N discrete sub-frames as in prior motion blur-aware 3DGS, we analytically integrate each projected Gaussian over the exposure interval, yielding an O(1) complexity per Gaussian.
- Building on this, we bound the Gaussians' growth with a Hessian-based pruning score, while jointly refining pose, velocity, and Gaussians with Adam and an online LM step over the Gaussians.
Sources (1)
- [1]RoMo-GS: Efficient Online 3D Gaussian Splatting for Robot Mapping via Exposure-Integrated Motion BlurarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 17, 10:15 AM
Online 3D Gaussian Splatting (3DGS) is emerging as a practical way to build a representation for robotics applications.
Rapid maneuvers of a robot induce motion-blurred images, which corrupt the reconstructed geometry and cause camera pose drift.
Extractive summary: sentences quoted from the sources.
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